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Revisional Differences De La Jet Set RadioĪ revised Japanese version containing all of the changes that were made in the overseas releases, plus some other exclusive changes:
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Internet connectivity via SegaNet was added to share and download user-created tags."Dunny Boy Williamson Show" by Deavid Soul was removed for unknown reasons.The title and chant were kept untouched in the European version. The title was changed to Jet Grind Radio for the US version due to legal issues, though many instances of "Jet Set Radio" are still present.When the game was being localized, some changes had to be made to fit a more western market. Regional Differences US/European Version Changes
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The PC release contains most (if not all) of the files from the original release for all languages, including the How To Play screen featuring a Dreamcast controller, the three-option title screen graphics (with the Jet Grind Radio logo in the US title screen directory), and the voice clip of Combo calling out "Jet Grind Radio". The last unused music file is a transition between Dunny Boy Williamson Show and That's Enough. It seems an in-game advertising deal fell through. Oddly, this is the only billboard in the game advertising an actual real life product. This Swatch billboard can be found in the files DEMO13 and DEMO25. The early texture can be found in DEMO03, DEMO04, DEMO08, DEMO13, DEMO14, DEMO21, and DEMO25. The earlier version is an obvious parody of Burger King.Īdditionally, this early texture for the restaurant itself can be found in DEMO21, DEMO22, and DEMO28. This early restaurant ad can be found in the files DEMO13, DEMO14, DEMO21, DEMO22, and DEMO28.
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The names read as follow (final names in parenthesis): Cone (Corn/Tab?), Reco (Cube), Gum, Poison Jam, Combo, Nattsu (Sugar/Piranha), Code (Soda/Slate), Love Shockers, Bis (Mew in the west), Pinch (?), Noise 66 (Noise Tanks), Yoyo, Beat. At the bottom are unused icons with early character names on them. This texture is found in the file "MARKEDIT.AFS". The texture below the picture is of the piece of tape that holds the photo up.

It looks like Coin, the center character who was kidnapped by the Golden Rhinos, went through a bit of a design change. The early/placeholder graphic on the left can be found in the file "GARAGE.AFS", while the final version can be found in "U_GARAGE.AFS". This photo of Combo, Cube, and Coin is used as a character select graphic when you first play Chapter 2. And, of course, his wrist device wasn't implemented yet. The katakana symbol for "ko" is written on his cheek, and his shirt shows the katakana symbol for "su." The line on his hat was changed from green to orange. This early texture of Corn/Tab is also found in the DEMO28 file. Her wrist device also hadn't been implemented yet. This texture of Gum is also found in the DEMO28 file. His headphones and gloves still hadn't been changed, and his wrist gadget is still missing. DEMO28 is a bit closer to the final design here, but still very different looking. On another note, you never actually see him without his glasses, so the eyes are unused. The graphic for his wrist computer thing also hadn't been implemented yet. His headphones also look slightly different and there are knuckle holes in his gloves. The name on his T-shirt says "Ereki", which is short for "electricity", thus the lightning bolt and the light bulb. An early texture of Beat is found in DEMO14.AFS.
